0.1.45
- Version ID: 950
- Size: 44.86 MB
- Published: 2020-02-15
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”- Reworked shadows rendering:
- Might be slightly faster;
- Alpha-testing materials with alpha in txNormal will work properly;
- Option for semi-transparent shadows for certain materials;
- New smoother shadows mapping algorithm;
- Extra FX: force mesh to be drawn as opaque in G-buffer (for some meshes breaking reflections);
- A bit of quality filtering for SSLR is back to reduce artifacts;
- Fake Shadows FX: caching for freshly baked shadows works again;
- Weather FX setting conditions fixed;
- Default weather script now sets
wfx_WETas well; - Particles FX: option to turn on fireworks at night;
- New
UnevenWaterFixoption forMaterial_Water, helping in case mesh is not that flat; - Shader
ksPerPixelAT_NSfixed;
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