0.3.0-preview528
- Version ID: 4063
- Size: 138,03 MB
- Published: 2026-08-11
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”- Massive CPU consumption for physics thread fixed;
- Physics getting frozen fixed (but now, if physics workers aren’t responding in 3 seconds, CSP will crash);
- Few fixes for Rain FX and puddles generation misbehaving in some races, or outside of marked areas;
- Rear mirrors breaking on some cars when Smart Mirrors are paused fixed;
- Cars using original physics now use Embree for tyre-track contacts detection as well (still ignoring back faces, like original AC);
- Render Stats:
- A tool to generate detailed performance report;
- Some details about frames pacing;
- Main performance plot adjusted;
- Physics tooltip shows time taken by collisions detection;
- Underlying physics engine:
- Back to OPCODE, now with a few optimizations;
- Collisions with walls without thicknesss and other strange geometry should work better;
- Car-track contacts getting more rigid with depth now do it better, preventing cars from phasing through walls or ground when pushed;
- New physics experiment tweaking collisions between dynamic objects to stop Assetto Corsa from dying when a few cars are touching;
- New physics experiments for faster collision checks (replaces old Kunos track subspaces — which, it seems like, few modders are using anyway — with something a bit more automated);
- Multiple tyre contact points are faster;
- A bunch of internal ODE optimizations;
- New physics experiment adding collisions between wheels and cars (very experimental, disabled by default);
- Track objects with multiple colliders per object, and intercollision enabled, should function better;
- Some of screen-space lighting effects (sparks, flames, cars) work if scale is different from 100%;
- Light from exhaust flames no longer disappears when AC is paused;
- Frames timing implementation (Sleep/Timer/…) adjusted to smooth things out, high resolution timer for rendering now spins a bit to even out the frames better;
- Welcome message showing up empty in some configurations fixed;
- CSP INI parser no longer treats
//as a comment if before there is eitherhttp:orhttps:; - P2P 1v1 mode: fixed track existance check;
physics.RigidBody: a bunch of fixes for crashes, awakening and more;- Cosmic suspension failing to pass validation fixed;
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