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0.3.0-preview528

  • Version ID: 4063
  • Size: 138,03 MB
  • Published: 2026-08-11
  • Massive CPU consumption for physics thread fixed;
  • Physics getting frozen fixed (but now, if physics workers aren’t responding in 3 seconds, CSP will crash);
  • Few fixes for Rain FX and puddles generation misbehaving in some races, or outside of marked areas;
  • Rear mirrors breaking on some cars when Smart Mirrors are paused fixed;
  • Cars using original physics now use Embree for tyre-track contacts detection as well (still ignoring back faces, like original AC);
  • Render Stats:
    • A tool to generate detailed performance report;
    • Some details about frames pacing;
    • Main performance plot adjusted;
    • Physics tooltip shows time taken by collisions detection;
  • Underlying physics engine:
    • Back to OPCODE, now with a few optimizations;
    • Collisions with walls without thicknesss and other strange geometry should work better;
    • Car-track contacts getting more rigid with depth now do it better, preventing cars from phasing through walls or ground when pushed;
    • New physics experiment tweaking collisions between dynamic objects to stop Assetto Corsa from dying when a few cars are touching;
    • New physics experiments for faster collision checks (replaces old Kunos track subspaces — which, it seems like, few modders are using anyway — with something a bit more automated);
    • Multiple tyre contact points are faster;
    • A bunch of internal ODE optimizations;
    • New physics experiment adding collisions between wheels and cars (very experimental, disabled by default);
    • Track objects with multiple colliders per object, and intercollision enabled, should function better;
  • Some of screen-space lighting effects (sparks, flames, cars) work if scale is different from 100%;
  • Light from exhaust flames no longer disappears when AC is paused;
  • Frames timing implementation (Sleep/Timer/…) adjusted to smooth things out, high resolution timer for rendering now spins a bit to even out the frames better;
  • Welcome message showing up empty in some configurations fixed;
  • CSP INI parser no longer treats // as a comment if before there is either http: or https:;
  • P2P 1v1 mode: fixed track existance check;
  • physics.RigidBody: a bunch of fixes for crashes, awakening and more;
  • Cosmic suspension failing to pass validation fixed;

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