0.3.0-preview535
- Version ID: 4070
- Size: 138,13 MB
- Published: 2026-08-14
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”- Variable Refresh Rate is enabled by default, to make sure people don’t experience unexpected performance regressions;
- Replays saving and loading should be more sturdy (keep an eye on
Couldn't load the entire replayin CSP log); - Missing cars in replays load as dummies, shown as pink boxes;
- Windscreen reflections won’t work with DLSS and such, unless explicitly enabled (not recommended; maybe eventually I’ll figure out a good way to get it to work, but this kind of effect goes against the whole nature of temporal upscalers);
- Wet marks from tyres shown through hills and such fixed;
- CSP previews are fixed;
- Background shaders loading is a bit more intense during first few frames after loading, to get the shaders ready sooner;
- Polarizing filter is compatible with SSLR again;
- Render stats app: performance report updated to be more informative and accurate, physics measurements are clearer;
- CSP Debug app: an option to render track physics meshes;
- Lua Debug app: time measurements occasionally misbehaving with some types of scripts fixed;
- New experiment upgrading some colliders to convex, for a better collision detection and improved performance;
- New physics experiment using new ODE batch raycast instead of Embree, saving on memory and loading times;
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