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0.3.0-preview535

  • Version ID: 4070
  • Size: 138,13 MB
  • Published: 2026-08-14
  • Variable Refresh Rate is enabled by default, to make sure people don’t experience unexpected performance regressions;
  • Replays saving and loading should be more sturdy (keep an eye on Couldn't load the entire replay in CSP log);
  • Missing cars in replays load as dummies, shown as pink boxes;
  • Windscreen reflections won’t work with DLSS and such, unless explicitly enabled (not recommended; maybe eventually I’ll figure out a good way to get it to work, but this kind of effect goes against the whole nature of temporal upscalers);
  • Wet marks from tyres shown through hills and such fixed;
  • CSP previews are fixed;
  • Background shaders loading is a bit more intense during first few frames after loading, to get the shaders ready sooner;
  • Polarizing filter is compatible with SSLR again;
  • Render stats app: performance report updated to be more informative and accurate, physics measurements are clearer;
  • CSP Debug app: an option to render track physics meshes;
  • Lua Debug app: time measurements occasionally misbehaving with some types of scripts fixed;
  • New experiment upgrading some colliders to convex, for a better collision detection and improved performance;
  • New physics experiment using new ODE batch raycast instead of Embree, saving on memory and loading times;

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