0.1.25-preview48
ℹ️ 此版本暂未翻译,以下为英文原文。This version is not yet translated — content below is in English.
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-02-13
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”- Static reflections now don’t include track, only sky (for now always enabled, option will be ready soon);
- Weather FX with static reflections fixed;
- Bind any AC buttons to POV or add keyboard modifiers (support in CM is coming);
- Option to stop AC from using POV in Quick Pits menu;
- High and low beams, default shortcut is Alt+L;
- Up to four custom lights, default shortcuts are Alt+Num Key 7, Alt+Num Key 8, Alt+Num Key 9 and Alt+Plus;
- Headlights delay guessing reworked with lag to time and time to lag conversion formulas;
- New Python functions:
ac.ext_currentPpFilter()returning the name of currently selected PP•filter;ac.ext_glSetTexture()to set texture forac.glBegin()/ac.glEnd();ac.ext_glTexCoord2f()to set UV coordinates forac.glVertex2f();
- New Weather FX
ac.getPpFilter()function; - Deformable bonnets and boot lids for some cars;
- Disable some of car cameras completely;
- New taskbar with apps;
- Disable apps taskbar completely;
- Mouse cursor appears only if mouse was moved more than 20 pixels (optional);
- Binded keys now don’t react if modifier key is pressed unless that is the modifier key expected;
- Live reloading turning lights black fixed;
- Bug with car shadow clipping to wheels fixed;
- Damaged AIs immediately turning on hazards fixed;
- Other fixes;
Extended physics
Section titled “Extended physics”- Added practical temperature calculation parameter (documentation on Trello);
- Fixed suspension spring force calculation (now wheel rate equals motion ratio times mechanical advantage instead of motion ratio squared);
- Fixed simple brake system (works now…);
- Custom physics logic rewritten, now works online;
- Extended raytracing improved;
- Extra lights could be bound as aero inputs as well;
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