跳转到内容
Custom Shaders Patch Changelog Archive
菜单
更新日志

0.1.62-preview13

ℹ️ 此版本暂未翻译,以下为英文原文。This version is not yet translated — content below is in English.

  • Version ID: 1066
  • Size: 46.07 MB
  • Published: 2020-07-12
  • First of all, I found a very neat way for online servers to set CSP as a requirement. The idea is basically to alter track ID in server config in such a way that original launcher wouldn’t find the track and somebody without CSP wouldn’t be able to rename the track to match. For extra layer of protection, it also alters surfaces.ini on server side. Also, with a similar trick I added extra flags for entry list, allowing to, for example, force headlights on for certain car (or all of them);
  • Refraction in rain drops seen in previous videos now works in triple screen and both VR modes as well. But also, now glass shader can use it as well;
  • Soft particles (similar technique is used for rain drops) now too work with triple screen and VR, only requirement now is to keep YEBIS enabled;
  • Added new particles effect for drops of water falling from cars (in collisions or just slowly over time);
  • Windscreen raindrops have been pretty much fully reworked comparing to that video (that is what took most of the time);

This site is maintained by C1XTZ, a 3rd party unaffiliated with Custom Shaders Patch. You can contribute here.